AI Insights · Timothy · April 2022
Top 5 2D Realistic Games in Costa Rica: Q1 2022 Performance
A look at the performance of the top 5 2D realistic games on a unified platform in Costa Rica during Q1 2022, including trends in weekly downloads, revenue, and active users.
In Q1 2022, the top 5 2D realistic games in Costa Rica showed varied performance across weekly downloads, revenue, and active users. Here’s an in-depth look at the trends for each game based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com experienced a gradual decline in weekly active users, starting from around 72K and ending the quarter at approximately 62K. Weekly downloads peaked early in the quarter with 5.8K in mid-January and saw a steady decline to about 3.3K by the end of March. Revenue held relatively steady, fluctuating between $1.7K and $2.8K throughout the period.
Evony by TOP GAMES INC. saw a significant spike in weekly downloads at the end of January, reaching 9.6K, but dropped to about 1.6K by the end of March. Active users peaked at 19.4K in early February and then decreased to around 7.7K by the end of the quarter. Revenue showed some fluctuations, peaking at $2.4K at the end of March.
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED had a relatively stable performance in terms of revenue, ranging between $1K to $2.1K. Weekly downloads were low, peaking at 512 in early February but dropping to 225 by the end of March. Active users saw a slight decline from approximately 2.7K to 2.4K over the quarter.
Game of Thrones: Conquest ™ by Warner Bros. had minimal downloads, with only a handful of installs each week. Active users hovered around 500 at the beginning of the quarter and gradually decreased to about 338 by the end of March. Revenue peaked at $2.6K in early February but dropped to $746 by the end of the quarter.
Dream League Soccer 2024 from First Touch Games Ltd. maintained a consistent number of active users, starting at 26.2K and ending at 27K. Weekly downloads were steady, peaking at 2.5K in late March. Revenue fluctuated throughout the quarter, peaking at $1.4K at the end of December and ending at $710 by the end of March.
For more detailed insights and data, visit Sensor Tower.